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Maxis spore 2

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One of the things that most surprised the Spore team, as Wright explained during Electronic Arts' press conference at E3 earlier this month, was that some users have even managed to do things that they didn't think was possible. 'They've challenged us in a way we hadn't conceived.We'll spend two hours on a piece of content we'll ship with the game, and we'll see players spend 20 hours on a piece of content.'

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'The content people are making has astounded us,' said Vu. As we've seen over the last few years, with the emergence of virtual worlds and YouTube and other treasure troves of user-generated content, users can create many orders of magnitude more material than any team of paid developers.

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And that means, of course, that the game will be far richer upon launch than it would have been if the only content available on day one had been created by the developers at Maxis.

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